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Original Star Wars 1977 theater version released for free

Not by George Lucas’ or Disney’s will, but by the will of the people, the original version of Star Wars has been released. Truly it is a good day, a day which will be long remembered. Today is a day in which you will be able to attain the 1977 edition of the original Star Wars movie. This was before it was titled Star Wars: A New Hope. For those of you that are unaware, the first big change to Star Wars game in its re-release in 1981 – from there it continued to evolve. Now we have the 35mm original.

Images above and below this paragraph come from Peter Mayhew, Chewbacca himself, over on Twitter as @TheWookieRoars. What it shows is Mayhew’s original Star Wars script. The first one. Back before it was even re-titled “Star Wars.”

As you might have heard from Stephen Colbert, this script calls the film “The Adventures of Luke Starkiller as taken from the “Journal of the Whills, Saga I: The Star Wars.” Slightly less punch to it there.

Now – the film.

What’s happened is miraculous.

Someone has gotten ahold of an original 35mm film print of Star Wars, as released to theaters in 1977. This is technically the property of the film studio and cannot legally be the property of any one individual unless sold to them by the studio directly.

That’s not happened, adding another layer of not-quite on-the-level business going on here.

But the people that’ve done the work to bring the film to you, the public, the ravenous, ravenous Star Wars fan-filled public, they deserve all sorts of thanks. They’ve put in countless hours restoring the film print back to the quality it was seen in theaters in 1977.

If you’ll remember the restoration process done before the release of the Star Wars: Special Edition films in 1997, you’ll recall George Lucas speaking about the degradation of the film stock since its original release.

It wasn’t pretty.

Luckily the film stock found for this project was a low-fade release print, apparently released using the original theater-released edition of the movie. This hard copy was created some time between the original release and the re-release in 1981.

This project was put into action by a crew called Team Negative1. They’ve spent their time and their own hard-earned cash to make this project a reality.

If you’re going to watch this Silver Screen edition of the film, you’re going to have to be hardcore. So hardcore, in fact, that you’re going to have to be OK with the softness of film. From the team of editors:

The picture is going to look soft?

“Yeah, it might. but guess what, when you project it, that kind of thing happens which compensates for the dust and scratches on film. the reason it seems that way on the digital version is you’re seeing it at sharper resolution in some cases than it would seem in a theater. Of course watching it on a monitor/crt or tv, is completely different from the effect of watching projected film onto a screen.”

Where can you get it?

That’s a question we can’t answer directly. Partially because downloading the movie is illegal. Partially because we can’t be responsible for you downloading a file that turns out to be malicious.

What you can do is take note of the keywords throughout this article – the title of the release, for example – and search file downloading sites of your choice. Torrent sites, for example, can be full of malicious files you’re not going to want to handle.

But the reward is great.

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Star Wars Battlefront Ii System Requirements

Can I Run Star Wars Battlefront II?

To play Star Wars Battlefront II, your PC will need to at least meet the minimum specifications provided by publisher EA, so as a first step, find out exactly what hardware you have, paying close attention to the processor, graphics card, and RAM in particular. If you’re unsure how to do this, you can refer to our easy guide that will walk you through the process.

From there, cross-reference your findings to the specifications we’ve listed below. Ideally, you’ll want to match the recommended specifications for a better in-game experience, but in the case of Star Wars Battlefront II, the minimum specifications are more than sufficient to run the game in a more than acceptable form.

To simplify the process for our readers, we’re developing a utility to scan your machine for its components automatically. As of writing, it’s not quite fit for purpose, but we’ll issue an update once its ready to go.

Star Wars Battlefront II Game Details

Release Date:Xbox One)

17th November 2023 (PC, PlayStation 4

System Requirements:



First-person action shooter


EA Dice


Electronic Arts

Star Wars Battlefront II is a first-person action shooter themed on the Star Wars universe canonically set between The Force Awakens and The Last Jedi films. It’s the sequel to the 2024 Star Wars Battlefront series reboot.

Players engage in intense gun battles using a customizable character class system, vehicles, and maps based on locations from the Star Wars franchise. Familiar faces in the form of Han Solo, Yoda, Darth Vader, and Leia Organa are playable in either a single-player campaign, quick-fire battle arcade mode, or online multiplayer in a litany of different modes.

The single-player campaign follows the story of Iden Versio, the leader of an elite Imperial squadron following the destruction of the second iteration of the Death Star. With morale low and the Empire in tatters, Versio must raise the fighting spirit of her troops as she embarks on a 30-year epic fraught with twists and turns to serve the Emperor and take on the Rebel Alliance. Alongside Versio, players can also play as a cast of characters from the Star Wars universe, including Luke Skywalker, Kylo Ren, and Lando Calrissian, among others.

Star Wars Battlefront II’s multiplayer component includes no less than eleven different modes for up to forty players such as Galactic Assault, Heroes Vs. Villains, Blast, and Extraction.

Despite a shaky launch that saw EA and DICE targeted for the questionable practices underlying the game’s monetization systems, Star Wars Battlefront II is in the midst of a resurgence thanks in part to significant patching efforts and new content.

Star Wars Battlefront II Minimum System Requirements




15 GB available space

OS: Windows 7 64 Bit, Windows 8.1 64 Bit, Windows 10 64 Bit

Screen Resolution:

800×600 or better


Broadband Internet connection

Star Wars Battlefront II Recommended System Requirements




15 GB available space


Windows 7 64 Bit, Windows 8.1 64 Bit, Windows 10 64 Bit

Screen Resolution:

800×600 or better


Broadband Internet connection

Optimal Hardware Suggestions

Unlike many games that set the minimum specifications bar low in order to entice players and then let them down with sub-par performance, Star Wars Battlefront II works remarkably well with the basic specifications. At 1080p, with settings pushed to ultra, players can expect a stable 25 to 30 FPS.

EA and DICE have done well to provide a wealth of tweaking options, and it’s entirely possible to up the FPS quite considerably by lowering some of the settings, even marginally. A small adjustment such as hopping down to medium-high settings results in FPS near enough 60, if not higher. Battlefront II scales beautifully on lower-spec systems and is a testament to good optimization efforts on DICE’s part.

As for the recommended specifications, you can expect a solid 70-80 FPS on ultra settings at 1080p, while also reaching a respectable 50 FPS even if you push the resolution up to 1440p. Once again, toying with the settings, even by jumping down to high yields FPS gains between 10 and 20 FPS.

What Gaming PC Do We Recommend?

The recommended specifications above are fundamentally all you need to get the best out of Star Wars Battlefront II. However, for the sake of example and pushing those high 1440p FPS; we’d point towards the following setup.


Intel Core i7 6700


16 GB





Our $600 is a good foundation for Star Wars Battlefront II, especially if you are on a budget. The price is interesting thanks in part to using equivalent AMD protects that, as we all know, retail at a much more user-friendly price than Intel and NVIDIA counterparts.

Newly Discovered Star Wars Ix Easter Egg Points To Jacen

Newly discovered Star Wars IX Easter Egg points to Jacen

This week an intrepid viewer spotted the latest in a line of appearances of the starship Ghost in Star Wars live action films. This ship originated in the 3D-animated Star Wars series “Star Wars Rebels” and took part in the birth of the rebellion we see prevalent in episodes 4, 5, and 6 (the original Star Wars trilogy). Barring any additional editing done by Disney in the future, the Ghost does not pop up in A New Hope, The Empire Strikes Back, or Return of the Jedi. But it does appear in Star Wars: The Rise of Skywalker (Episode IX, 9).

One of two times you’ll see the Ghost in Star Wars: The Rise of Skywalker is in the massive wave of ships that come to aid the Resistance in their battle against The Final Order, aka the “new” Empire. There were so many ships in that set of scenes it seemed more of a stretch that everyone’s favorite old-school non-Millenium Falcon Corellian ship wouldn’t appear. It’s too much fun.

So it’s up there – and we can assume that, by this time, it’s likely the ship is piloted by one Jacen Syndulla.* As such, we can safely assume that three generations of Syndulla pilots have done their part to fight against the Empire:

– Cham Syndulla (Clone Wars)

– Hera Syndulla (Galactic Civil War)

– Jacen Syndulla (New Republic / Resistance)

*NOTE: I will not spoil the reason why Jacen is the most likely candidate for WHY the Ghost remains part of the Resistance fleet, after it’s already been a major part of the Rebellion fleet. Take a peek at the series finale of Star Wars: Rebels and you’ll get a good idea of why. Chopper’s probably rolling around in there too somewhere!

Now, we don’t know for SURE if we’ve got Jacen onboard, here. We can verify that at least the first spotting of the Ghost was, indeed, officially THE Ghost. There’s no reason to assume this second spotting (on the ground) isn’t also the official Ghost.

The Ghost is also in Rogue One a few times – because of COURSE it is. There’s a live-action appearance of Chopper in that movie too. He’s just rolling along in the base on Yavin IV, like nobody’s business.

Per Fandom research it would seem that Jacen was born on O BBY (AKA 0 ABY), and the events of The Rise of Skywalker took place on 35 ABY, so there’s certainly room for Jacen to be piloting that ship by the time it appears in Episode 9.

While the single appearance of the Ghost in the battle in space could’ve been enough to point to the idea that Disney was considering bringing Jacen into the series as a live action character, the SECOND appearance of the ship in the landing (as shown in the screencap at the head of this article) takes the cake.

What do you think? Is it time to bring Jacen Syndulla into the fold? Or is it better that he remain an assumed part of this narrative? Do you expect we’ll see Jacen in whatever live action film Disney releases next?

Star Wars Jedi Survivor Planet List – Every Planet You Visit In The Game

Star Wars Jedi Survivor planet list – every planet you visit in the game

Star Wars Jedi Fallen Order was filled with planets for you to explore as Cal Kestis as you fought back against the Empire. The same is true with the sequel Star Wars Jedi Survivor, which offers a vast expanse of worlds to explore. Here are all the planets you’ll visit in Star Wars Jedi Survivor. Note, there are no spoilers here, but there are some details that could reveal a few story details – so please tread with caution if you don’t want to know where Cal and BD-1 venture to.

Star Wars Jedi Survivor planets list

During our playthrough, we can confirm their are six planets you will visit in Jedi Survivor. This means there are actually fewer planets in Survivor than in 2023’s Fallen Order, which boasted seven worlds to explore. One of the planets in Survivor is incredibly small, and won’t take much time to explore – others are larger and boast far more collectables.

The main hub of the game is set in Kobah, so you’ll visit this often. But soon, you’ll be exploring barren deserts and lush green worlds, which we take you through now. Here’s the full planet list in Jedi Survivor – you’ll want to master the game’s photo mode so you can take some awesome snaps.


Koboh is the planet that Cal crash lands on and acts as the main hub area for the game. You will come back here multiple times to interact with NPCs and vendors. There are also multiple creatures to tame and use as mounts here. You will need to return here often to upgrade your gear, get new materials, and progress the story.


Coruscant was home to the old republic before it fell during Order 66. Now ruled by the Galactic Empire, this planet is a dangerous area for Cal to tread. You will need to keep your guard up while exploring the streets of this city planet.


As the location of the Holy City and the Temple of the Kyber in Rogue One: A Star Wars Story, fans will recognize this planet. Jedha is a frigid, desert moon that experiences permanent winter. An asteroid crashed on Jedha centuries ago, making it a major source of kyber crystals (necessary for creating lightsabers). Aside from being the home of the world’s first Force-using civilization, it has several ruined Jedi temples you can explore in the game.

Shattered Moon (Moon of Koboh)

Koboh’s moon houses an old High Republic tech facility. There are a lot of story-centered things that happen here, so we don’t want to spoil it for you.

Nova Garon

On this planet you visit an ISB base, late in the game. It’s nowhere near the size of the other planets and game areas, so don’t expect to spend too much time here.


Finally, you’ll visit the planet Cal and BD-1 have spent the game looking for. It’s here when you’ll reach the end of the game and isn’t too far away from the first planet you visit, Kobah.

Can you revisit planets in Jedi Survivor?

Yes. And you are encouraged to do so, as there a number of collectables.

What is the best planet in Jedi Survivor?

This all comes down to preference, but many will enjoy Coruscant – it’s arguably the best-looking planet in the game.

Jobs’ Original Vision For The Iphone: No Third

Remember back in 2007 when Apple first told developers that to develop for the iPhone, they’d need to build WebApps for Safari? Well, that really was the plan. At the time, Jobs said:

The full Safari engine is inside of iPhone. And so, you can write amazing Web 2.0 and Ajax apps that look exactly and behave exactly like apps on the iPhone. And these apps can integrate perfectly with iPhone services. They can make a call, they can send an email, they can look up a location on Google Maps.

And guess what? There’s no SDK that you need! You’ve got everything you need if you know how to write apps using the most modern web standards to write amazing apps for the iPhone today. So developers, we think we’ve got a very sweet story for you. You can begin building your iPhone apps today.

The App Store came later and apparently as a reaction to jailbreakers and developer backlash.

The App Store nowadays is arguably the most vital app community on any platform, but Steve Jobs initially resisted the idea of users customizing their iPhones with third-party programs, later to become known as apps. The revelation is another of the many interesting nuggets to leak from the upcoming Steve Jobs biography by Walter Isaacson, which goes on sale Monday. According to the Huffington Post which obtained an early copy of the book:

Apple board member Art Levinson told Isaacson that he phoned Jobs “half a dozen times to lobby for the potential of the apps,” but, according to Isaacson, “Jobs at first quashed the discussion, partly because he felt his team did not have the bandwidth to figure out all the complexities that would be involved in policing third-party app developers.”

Some other tidbits: Jobs informed Cook on a flight to Japan that “I’ve decided to make you COO”. Also, the initial lukewarm reception to iPad “annoyed and depressed” Jobs.

As for Apple’s seemingly unstoppable mobile application bazaar, Jobs – of course – would later embrace the App Store fully as it had become the central theme around Apple’s famous iPhone commercials featuring the “There’s an app for that” tagline. Upon releasing, the original iPhone immediately captured attention of the hacking community which had begun tinkering with the product. Soon thereafter, popular tweaks ensued which added more functionality to the device despite the lack of the official software development kit.

Apple at the 2007 WWDC announced the iPhone would run web apps. The news fell on def ears with programmers, prompting Steve Jobs to announce in an open letter on October 17, 2007 that the iPhone software development kit for third-parties would be released on March 6, 2008. The App Store went live alongside the iPhone 2.0 software update on July 11, 2008. Apple CEO Tim Cook shared the latest App Store numbers in Tuesday’s conference call with analysts. The App Store, he said, now has more than 500,000 apps for iOS devices, 140,000 of which have been written specifically for iPad. Users have downloaded third-party programs more than 18 billion times since the App Store’s inception, he said, while noting the App Store expanded to 33 new countries during the September quarter.

The Huffington Post article also mentions how Jobs took it upon himself to wage a “thermonuclear war” against Android, threatening to “destroy” it because he thought Google was stealing Apple’s ideas. A change in heart was most evident in the following highly publicized interview with Jobs…

Reflecting on the App Store in his chat with Walt Mossberg, the Wall Street Journal columnist, at the 2010 D8: AllThingsDigital conference, Jobs enthused how there was nothing like the App Store before the iPhone came along. After Mossberg objected that pre-iPhone devices were able to run third-party apps, Jobs responded by saying that the carriers controlled everything, including the design of cell phones, noting there was no easy way for a guy in his bedroom to create programs for cell phones and distribute them with ease. “It’s huge now,” he quipped. Here’s that quote:

Well it wasn’t like this. Now it’s huge. And also, when you bought a phone the carrier dictated what you had on the phone. iPhone was the first phone where we said you worry about the network, we’ll worry about the phone.

The book goes on sale on Monday and can be picked up from Amazon here.



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Warhol Nft Auction Opens Pandora’S Box On “Original Art”

Warhol NFT auction opens Pandora’s Box on “original art”

Christies is set to auction several Andy Warhol digital works of art on the NFT blockchain. This would at first seem like the perfect opportunity to demonstrate how an NFT could be used to buy and sell art that would otherwise seem ephemeral. There’s just one problem: The files described by the auction are not the originals they profess to be – they couldn’t be.

The “five original drawings” by Andy Warhol shown in the Christies NFT auction listing are listed as having dimensions of 6000 x 4500 pixels. The original artworks were created on an Amiga computer with 320 x 200 pixel resolution, per the limits of the graphics framebuffers on said machine. As described by researcher Golan Levin, “it should be clear that a 6000×4500 image in Amiga’s uncompressed .PIC format could not possibly fit on a 1.4MB floppy, nor in the Amiga 1000’s 512kb RAM.”

— Golan Levin (@golan) May 20, 2023

It’s shown by Golan that the works being auctioned by Christies must be at least 2nd-generation creations. They are at least (if they are the original files at the described size) upscaled versions as created by “a CMU grad student” at the direction of The Warhol Foundation after their rediscovery, decades after Warhol’s death.

Not only could these files not possibly be the original files created by Warhol – they’re made with different sorts of pixels. The original files were created on a computer that did not work with “square” pixels.

The sale from Christies is for what Christies suggests are the original digital artworks as made by Warhol. This begs the question: What is an original Warhol? Does it need to have been looked upon by Warhol’s eyes? There are certainly Warhol artworks considered legitimate Warhol artworks that were not painted or printed by Warhol – he worked with crews of printers and painters that often did the entirety of the work at Warhol’s direction.

Further, a whole bunch of Warhol’s most famous works are based on other works – they’re images of designs of products he did not design, like the Campbell’s Soup can, or photographs of famous people.

WAIT A MINUTE: What is an NFT in the first place?

Do these pieces of work count as original Warhol works if the original files – and the original display on which they were created – are no longer available for displaying the work? Are these works so far away from the original that they’d be best dedicated to the public domain instead of owned by any one person or organization?

Or does the NTF set up this situation so that the only part that matters is the transaction between the people who “own” the artworks now and whoever will own them before, via Christies? Is the only issue the idea that there is an actual “original” file out there to be had in the first place?

Care to take a guess at what Andy Warhol would say about this situation?

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