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Nav4All shuttered as NAVTEQ withhold licence; Nokia blamed

Nokia’s decision to push Ovi Maps into the limelight looks like it could have had a nasty knock-on effect, at least if you’re a Nav4All user.  The multi-platform navigation company has announced that it is being forced to go offline by the end of the month, after mapping data provider NAVTEQ declined to extend their licence agreement.  While no reason was given for the decision, Nav4All do discretely point out Nokia’s 100-percent ownership of NAVTEQ.

One obvious implication, therefore, is that Nokia decided not to renew Nav4All’s NAVTEQ licence as they are perceived as a competitor to Ovi Maps.  Nav4All differentiated itself by not only offering global navigation, tracking and tracing for free, but for supporting a large number of devices and platforms in the process: BlackBerry, Sony Ericsson, Samsung, Motorola, Android, HTC, Nokia, LG and iPhone, among others.

In fact the company reckons they have almost 28m users.  Interestingly, while Nokia could be subject to a considerable fine by the European Commission if deemed to be in violation of competition laws, sources that have spoken to Mobile Phone Helpdesk claim the Finnish company have decided the risk is worth it.  In fact those sources claim that Nokia have calculated that, while fines might total to millions or billions of euros, they would nonetheless be an acceptable aspect of developing Ovi Maps as a viable long-term platform.

Subject: Nav4All navigation shut down by Navteq

Letter to 27,625,631 Nav4All navigation customers

Dear Customers,

It is with the deepest regret that we hereby notify you that the global navigation of Nav4All and the Tracking & Tracing will go offline in 3 days. The reason for the same is that the data licence agreement with Navteq (a 100% Nokia subsidiary) was not extended, in a totally unexpected manner. It is not possible to implement data from another supplier in our Nav4All systems within the short term. The Nav4All navigation system was developed for Navteq data. Nav4All has therefore been constrained to stop.

We greatly regret the fact that we have to suspend the operation of our service. With your help, we have developed Nav4All into a global product with 27.5 million users in 56 languages, in 5 years. This has made Nav4All the largest navigation supplier. This large number of users also has to do with the fact that Nav4All works on hundreds of different mobile telephones of many makes such as Blackberry, Sony Ericsson, Samsung, Motorola, Android, HTC, Nokia, LG, Iphone, Ipod etc.

After 5 years of testing and market development, we witnessed rapid – in fact, exponential – growth during the last two years. That growth was reported in the licence reports to Navteq. In mid-December 2009, the global coverage was extended to include the Philippines, Morocco and Kenya.

Please contact the Nav4All support desk in case you have any questions: chúng tôi If there is any further information from Nav4All concerning the subject of this letter, the same will be published on our website: chúng tôi For reasons of privacy, Nav4All does not have the email addresses of all its customers, and we therefore request you to forward this email to the maximum extent possible, in order to ensure that everyone is informed.

Kind Regards,

Hennie J.M. Groot Koerkamp (CEO)

Nav4All BV

Keizersgracht 62-64

1015 CS Amsterdam NL

[via Mobile Phone Helpdesk]

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Samsung Passes Nokia As The World’s Top Phone Brand In 2012

The cellphone industry has a new king. South Korea’s Samsung is #1 in the market, unseating the Finnish-based Nokia after fourteen years. As 2012 wraps up, Samsung is responsible for 29 percent of all cell phone shipments, up from last year’s 24 percent.

However, the increasing adoption of smartphones places added stress on the Galaxy maker and could empower iPhone maker Apple.

Wayne Lam, a senior analyst for iSuppli’s wireless communication research, wrote Tuesday that the competitive reality of the cellphone market in 2012 was ‘live by the smartphone, die by the smartphone’, adding:

Smartphones represent the fastest-growing segment of the cellphone market – and will account for nearly half of all wireless handset shipments for all of 2012.

Samsung’s successes and Nokia’s struggles in the cellphone market this year were determined entirely by the two companies’ divergent fortunes in the smartphone sector.

While Samsung will see its share of smartphone shipped hit 28 percent in 2012 – an eight percent increase over a year ago – Nokia saw its share fall to five percent in 2012, down precipitously from sixteen percent a year ago, according to the research firm.

Meanwhile, Apple continues to play in smartphones only, targeting only the high-end market. Now, part of Nokia’s decline can also be traced to its move from the Symbian operating system to the Windows Phone software supplied by Microsoft.

Because of the rapid shift away from simple feature phones to smartphones, it is unclear whether Samsung can hold onto the overall #1 cellphone spot as long as Nokia. Like Nokia, Samsung sells both so-called dumb phones and smartphones, allowing it to lead Apple by almost 20 points.

The South Korean company has 29 percent of cellphone shipments versus ten percent for Apple, says iSuppli.

As such, Samsung must ensure its feature phone customers migrate to its smartphones, or at least sell enough smartphones to balance the dropping dumb phones. Currently, Samsung and Apple together control a combined 48 percent of the world’s smartphone shipments.

While this year saw the implosion of smartphone sales by Nokia and RIM and the resulting movement to other smartphone providers, prompting the eight point rise of Samsung’s top standing to 28 percent, the future isn’t as clear cut.

The two-way race between Samsung and Apple could become a bit more crowded in 2013 as Microsoft’s Windows Phone gains more fans. As well, Apple is expected to unveil a number of new and updated products, including the iPhone 6, a Retina-based iPad mini and perhaps the first US-made Mac since the 1990s.

Perhaps the most intriguing game-changer in 2013 that could spell trouble for Samsung is the seeming decision by Apple to return to an earlier mid-year product announcement schedule. Since the iPhone 4S, Apple’s competitors have had most of the year to unveil their rival smartphones and tablets, position them as better than the iPhone or iPad.

Additionally, not only would the slow launch drain away some potential buyers, but the timing made Wall Street uneasy. With a target on its back as the top cellphone and smartphone maker, Samsung should be in for an interesting 2013.

As for Apple, it has always performed well as the underdog.

In all races, it is better to be the challenger than the leader of the pack.

Wouldn’t you agree?

Nokia Lumia 1520 Vs Nokia Lumia 1020 Comparison Review

Weight and Dimensions

The front body design follows the same design language and some changes are there on the back panel to incorporate the different size camera sensors.

Display and Processor

Nokia Lumia 1020 sports a 4.5 Inch Super AMOLED display with dark blacks (The blacks can’t be differentiated from the black panel at the sides). The display resolution is 1280 x 768 and it comes with the PureMotion HD+ label which is Nokia’s term for 1280 X 768 HD display. The pixel density will be 331 ppi which is sufficient to avoid any pixilation to naked eyes. The display is protected by Corning Gorilla Glass 3.

Both of these displays will come with Nokia ClearBlack Technology which improves outside visibility by eliminating refracted light using polarizing filters. Nokia Lumia 1520 provides with an extra column of tiles on the large screen due to its vast size and that can be quite handy.

Nokia Lumia 1020 is powered by Dual Core Snapdragon S4 clocked at 1.5 GHz and assisted by Adreno 225 GPU. Nokia has worked in close coordination with Microsoft and Qualcomm to manage a 41 MP camera on a S4 chipset.

Camera and Memory

The camera supports 2 x lossless zoom, Carl Zeiss Optics and features Optical Image Stabilization to counteract Motion Blur. A front camera of 1.2 MP is also present which can record 720p HD videos for good quality video calling.

The Nokia Lumia 1020 provides with a Mammoth 41 MP camera with 6 Stack Zeiss lens assembly. The complete lens assembly moves to provide Optical Image stabilization. The F/2.2 aperture camera with large sensor size of 1/1.5” is capable of 4 x lossless Zoom while taking Images and Videos. You can read details of Nokia Lumia 1020’s camera on our article “The Fascinating Nokia Lumia 1020 Camera”.

The Internal memory of Nokia Lumia 1020 is not expandable and you will be stuck with 32 GB storage. The Nokia Lumia 1520 offers 16 GB and 32 GB storage variants and also MicroSD support up to 64 GB. Thus in this regards Lumia 1520 is much better. Both of these phones will provide 7 GB of SkyDrive Storage and 2 GB RAM.

Battery and Other Features

Both of these phones run on Windows Phone 8 operating system and new apps like Nokia Story teller and Nokia Refocus will make their way to Lumia 1020 as well. The Nokia Camera App in Lumia 1520 combines the features of Nokia ProCam App and Nokia SmartCam App which debuted on Lumia 1020 and Lumia 1520. So on the software front all the important features will be passed on from one to another.

Key Specs

Model Nokia Lumia 1020 Nokia Lumia 1520

Display 4.5 inch HD 6 Inch Full HD

Processor 1.5 GHz Dual Core Snapdragon S4 pro 2.3 GHz Quad core Snapdragon 800


Internal Storage 32 GB 16 GB/ 32 GB, microSD support

OS Windows Phone 8 Windows Phone 8

Cameras 41 MP/ 1.2MP 20 MP/ 1.2MP HD

Battery 2000 mAh 3400 mAh

Price 49,900 INR approx $750


Nokia Lumia 1020 has the best camera you can get, but for everything else Nokia Lumia 1520 is better with second best camera, faster processor, flexible storage option and bigger display. Nokia will soon bring support for raw image files on Lumia 1520 and Lumia 1020 on public demand and those who are interested in that amount of camera details will surely opt for Lumia 1020, for everyone else Lumia 1520 is a better (and less expensive) option.

Nokia Lumia 1020 VS 1520 Comparison Review [Video]

Nokia 808 Pureview Explored: Hands

Nokia 808 PureView Explored: Hands-on Samples

Nokia gave us no small surprise when it launched the Nokia 808 PureView and its new camera-phone technology. Promising a headline-grabbing 41-megapixel sensor, paired with image processing systems more akin to what you’d find in spy satellites than smartphones, it’s the first fruit of a project five years in the making. Until now, though, all the sample images we’ve seen have been produced by Nokia’s own hand, so we understandably jumped at the chance to join the PureView team at the headquarters of lens supplier and imaging specialist Carl Zeiss in Southern Germany to take some shots of our own. Read on for the full sample gallery – together with some comparison shots with the Nokia Lumia 900 – along with the full story as to why PureView is so special. [Hint: check the file names to see the image resolution, flash status and other settings details; only three images have been cropped, the rest are as-is from the 808 itself. Photos from the Lumia 900 are all at 8-megapixel resolution]

In a sense, the 808 PureView is two different camera-phones. On the one hand, there’s the raw resolution of the sensor itself: 41-megapixels on paper, but, because Nokia opted to deliver true 4:3 and 16:9 without cropping the former for the latter, as other cameras usually do, actually delivering 38-megapixel 4:3 shots and 34-megapixel 16:9. There’s no zooming in this mode, the PureView team not allowing any interpolation anywhere near the phone.

Arguably the way Nokia expects the 808 PureView to be used, however, is in the dedicated PureView mode. There’s a full-auto option, which leaves the camera to its own devices and outputs roughly 5-megapixel frames, or the choice of manually setting it to deliver either 2-megapixel, 5-megapixel or 8-megapixel PureView images. At 5-megapixels, there are roughly seven pixels for each final pixel in the frame, meaning Nokia can use the best image data from each, and drop out any unexpected glitches (without a loss in end-picture quality), in a process it refers to as oversampling to create “superpixels.”

Nokia told us that it considered using a huge 5-megapixel sensor that would match the 41-megapixel chip in the 808 PureView for physical size, but it ran into aliasing issues. It would also lack the oversampling support, along with the ability to use those extra pixels for the 808 PureView’s other trick: a lossless digital zoom.

Anyone who knows about digital photography has learned to shy away from digital zooms, normally. They work by in effect cropping out and blowing up a section of the image, with a resulting loss of quality and generally an increase in noise. PureView, however, has pixels to spare in its 2- to 8-megapixel settings, and so it can use those extras to grab a full-resolution subset of the overall frame that’s both lossless and zoomed-in.

Nokia 808 PureView zoom comparison:

Lossless zooming and oversampling is a trade-off: the closer you dive into the image, the fewer spare pixels there are for oversampling. The higher resolution picture you’re trying to take, reduces the amount you can zoom, too: so, you can zoom the furthest into the frame when in 2-megapixel mode, a little less in 5-megapixel mode, and less again at 8-megapixels. As with interpolation being banned, so is any form of lossy-zooming, hence there being no option for it at maximum 38/34-megapixels settings.

Of course, the useful thing about PureView is that the zooming needn’t be when you’re taking the image: you can come back to it later and do some post-zooming instead. Panning through an existing shot and cropping out a section of it into a new frame is straightforward, meaning you could feasibly find several good images out of one original picture.

And you won’t struggle to find good images, either. We’ve been consistently amazed by the output from the 808 PureView today, with the phone being capable of some astonishingly good shots both at maximum resolution and at the lower resolutions too. Colors are rich and accurate; noise is incredibly low.

It’s fast, too: lower-res captures are pretty much instantaneous, and you can keep bashing away at 5-megapixel frames one after the other thanks to the dedicated imaging processor Nokia has used. Even 38-megapixel shots are surprisingly quick; there’s a little lag as the frame is saved, but the image itself is captured as soon as you press the button, so there’s none of the “when can I move the phone” uncertainty we’ve seen from laggy rivals.

Nokia asked us not to share samples of the 808 PureView’s video functionality yet, though it’ll shoot up to 1080p Full HD footage (with 4x lossless zoom), or alternatively 720p (with 6x lossless zoom) or 360p (with 12x lossless zoom). Video also gets a clever slide-zoom control, which means you can trigger a zoom from the touchscreen while filming that’s only actually completed when you take your fingers away: that means no hunting and overshooting as is often the way in cellphone video. Finally, there’s the all-important Xenon flash, twice as powerful as the Xenon in the old Nokia N8.

Nokia Lumia 900 sample images:

Exactly what the timescale for that to happen is unclear, with Nokia only saying it’s a case of “when” not “if” in the future. PureView is a brand, not a specific technology – three elements of a high-performance sensor, matching high-quality optics and proprietary Nokia processing, coming together in a single device – and so the eventual Lumia PureView devices are likely to offer a bigger compromise between bulk and photographic abilities. Again, Nokia isn’t giving details, but a lower-resolution sensor and ensuing reduction in lens-bulge is pretty much certain.

We’ve come away from our early playtime with the Nokia 808 PureView just as excited about the technology as we were when the company first sprung it on us at Mobile World Congress several months ago. It’s certainly unlike anything else in the phone-camera market, which has generally chased megapixels and only recently shown any sign of putting thought into the lenses and data-crunching those sensors are paired with. If ever a phone could encourage people to reconsider Symbian, the 808 PureView is probably it, too. We’ll save our full opinions for the SlashGear review, but until then enjoy our live photo galleries!

Android Phones Are As Lifeless As Tombstones

Kids are crazy and they don’t care about this certificate frequently awarded by their parents. For a father of a seven-year-old rumbustious son, it is difficult to handle that angel (?) especially when I am playing games. But when my son broke my unprotected Android device, I didn’t utter a word in anger as I was fed up with that bête noire.

But why tombstone? I compared the Android device with a tombstone as I have strong reasons to spew my anger on that phone. I am using this harsh language, as I am very disappointed. The phone provided me a good reason to switch to the iOS device. A true-blue gamer would never pick up Android devices for a brilliant gaming experience.

See there are many gaming consoles out there and people can afford them. But smartphones are portable gaming consoles, and therefore, they are glued to those less-than-six-inched consoles to play games. However, there has always been a dilemma among young gamers – which phone to use for excellent gaming experience?

Remember, Nintendo’s 3DS and Sony’s PlayStation Vita are history now. The current generation wants everything in and on their mobile devices. Gamers use smartphones as they can play their favorite games anywhere, anytime. The trouble begins when they choose Android for gaming.

Powerful Software-Hardware Integration

One of the primary reasons I switched to the iPhone is the powerful integration of software and hardware. Apple doesn’t allow any manufacturer to use its operating system, as the company wants to keep the reins in its hands. Moreover, Apple’s AppStore approves only those apps and games, which meet the guidelines set by Apple. This naturally stops low-quality developers from entering Apple’s ecosystem.

Since Apple manufactures hardware, it has got full authority to decide how the software will function in its devices. Android is an open-source system and allows many smartphone manufacturers to use it in their devices. This gives birth to a series of smartphones that have different size, features, and quality.

A high-end Android phone can be a good option. But then gamers would always think of Apple when they are ready to shell out bucks for a pricey piece.

Free Vs. Paid Games

It is not about choice; rather, a willingness to go for iOS. See the big picture: when it comes to Android, people always ask for free apps and games to download. Developers know this tendency of users/gamers, and therefore, they go for iOS and not Android. After all, gaming has become a business worldwide and nothing comes free. If developers offer a free download, there would be in-app purchases.

This pushes Android to the back burner, as game developers know that iOS users would spend money on their favorite games.

iOS First, Android Later

Apart from money, there is another important reason developers prefer iOS to Android. It’s testing of their games. As mentioned above, Android is open-source and used by countless mobile makers. When developers want to test the games, they have to use many different Android smartphones to check the performance of their games.

Testing of games becomes a strenuous process on Android devices as different devices have different hardware and screen settings. In case, there is a bug in the games, developers have to improve that bug on all those Android phones and tablets.

Thankfully, developers can save their time and energy on iOS. It is a single port that harbors multiple ships produced by the same manufacturer. This enables developers to fix the bug quickly, which is impossible in Android.

There is a blessing in disguise for Android users. Since games arrive late on Android, users get a higher performance version of the game as iOS users have already tested it. Despite this apparent benefit, many Android users tired of waiting and hence, join the iOS family.

Better Frame Rate

I would have spared technobabble, but the frame rate is something very important for any gamer. If you are new to the world of gaming, a quick explanation will help you a lot.

In the gaming milieu, the frame rate shows how many frames per second are drawn on your device screen when you are playing the game. If the frame rate is higher, the game looks smoother. Note that 60 fps are considered a perfect figure. At the same time, your device’s graphics performance is measured by the frame rate. This means, the more fps, the better graphic performance of your device.

With this understanding, if you check the fps of iPhones and Android phones, you will realize a noticeable difference. Barring a few high-end Android devices (like Galaxy S9), major Android phones have fps below 45. While iPhones clocked higher fps in comparison with Android counterparts.

iOS devices as old as iPhone 6 show 59fps in some games. Even the small iPhone SE registers fps on a par with iPhone 6S. While you are checking FPS, you must see the number of pixels in which you are playing games or watching videos.

Stronger Battery

Android phones are notorious for consuming battery. With the exceptions of a few high-end devices (Pixel and Galaxy S9/S9+), almost all Android phones drain the battery fast, especially when you are watching videos or playing games. This is not the case with iPhone, even as all iPhones have lower battery capacity (mAh) in comparison with expensive Android phones.

Unlike Android, iOS updates are more uniform. Every year, Apple releases a software version for all iOS devices across the world. This doesn’t happen in Android, which is available to a select, few premium devices. Game developers face the tough time in fixing bugs in their games, as they have to implement the fix on different Android devices running on different operating systems.

Once Apple releases a version, the company keeps releasing updates at regular intervals to fix the bug in its software version.

Does Android Have an Edge?

Yes, it’s storage. Apple doesn’t allow users to expand the storage capacity of their iOS devices. The built-in memory in the iPhone and iPad is all that you have. You are not permitted to add more memory. Android devices, on the other hand, have this feature. Android users can expand their device storage space by using MicroSD cards. iOS users, however, can use flash drives. These memory sticks are not as convenient as microSD cards as the latter can be installed inside the device.

Since games occupy more space on your mobile device, your iPhone or Android phone should have more storage capacity.


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Jignesh Padhiyar is the co-founder of chúng tôi who has a keen eye for news, rumors, and all the unusual stuff around Apple products. During his tight schedule, Jignesh finds some moments of respite to share side-splitting content on social media.

Nokia N900: Powerful, But Missing Some Key Features

The Nokia N900 is ideal for techies who want a lot of customization and power; anyone looking for apps and aesthetics may want to go with a more mainstream smartphone.

Nokia fans disappointed by last summer’s N97 smartphone, get excited: The Nokia N900 ($570, unlocked; price as of December 18, 2009) delivers on its promises of fast performance and excellent Web browsing. It also offers solid multimedia features, as well as one of the best cameras I’ve used on a smartphone. But the N900 isn’t for everyone: Some people might find the Linux-based Maemo (MAY-mo) platform confusing and not as user-friendly as other platforms. The handset is also missing some crucial features, such as app-store support and MMS messaging, as well as full Exchange support.

Buttonwise, the N900 is pretty minimalist. The front face has no keys–not even Talk/End keys. The top spine (when you hold the phone in landscape mode) has a volume rocker, a power button, and the camera shutter button. A hold switch, a 3.5mm headphone jack, and a stylus can be found on the right spine, while the micro-USB port is on the left. The camera lens and flash are on the back, as is a kickstand for propping up the device to watch videos.

The N900 has a gorgeous 3.5-inch, WVGA, 800-by-480-pixel touch display. Because the phone has no navigation buttons, you have to rely on the touchscreen to get around the interface. The display is resistive touch, so you have to press a little harder than you would on a capacitive-touch display. Fortunately, I found the N900’s display quite responsive in my hands-on tests, though sometimes I had to tap a few times to get an application to open.

The slide-out full-QWERTY keyboard is a little cramped, as the keys are fairly close together and the bottom of the display is quite close to the top row of keys. While typing, I found my fingers knocking against the bottom of the display. The keys have a nice texture, however, and are comfortable to press. Among them is a Back key, as well as four navigational keys (up, down, left, right) for those times when you don’t feel like using the touchscreen. Oddly, like the N97, Nokia has placed the space key off-center–a counterintuitive design decision that I will never understand.

I tested the Nokia N900 over T-Mobile’s 3G network, and was very pleased by the overall call quality. My contacts sounded loud and clear, and they could hear me perfectly–even while I was standing on a busy street corner. Though the phone supports standard SMS text messaging, it does not support MMS photo and video messaging.

The N900 supports POP3 and IMAP accounts for your Web-based e-mail, as well as Exchange. Other reviewers have pointed out that the handset syncs only Exchange 2007, not 2003, so if your company hasn’t updated its servers, the N900 might not be your best option.

The N900 handles media quite well. It plays a wide array of file types, including MP3, WMA, AAC, M4A, and WAV formats, and it supports album art and ID3 tags. You can also create playlists on the go, as well as listen to songs in shuffle and loop modes. In my tests, the audio quality was very clean, with an ample amount of volume.

Video is excellent on the N900, too. It supports AVI, WMV, MPEG-4 (and MP4), Xvid, 3GP, H.264, and H.263 video files. It even has a 3D graphics accelerator for games. When I tried it, video playback was smooth and looked stunning on the N900’s gorgeous display. Also, you have no need to worry about clogging up your phone with media: The N900 has a generous 32GB of space, plus expandable storage of up to 16GB with a microSD card.

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